One guy, no ads, no sponsored rankings, nothing sold about what you play. One of the only ways search stays honest and worth using years from now. That leaves one way to pay for it: players who think it's worth keeping the lights on.
I'm one guy building IndieDex, and I made a choice early on: no ads, no sponsored rankings, nothing sold about what you play. That's one of the only ways to keep search honest and worth using years from now. That leaves exactly one way to pay for the servers and the pipeline that keeps the catalog current, which is players who decide it's worth keeping the lights on.
Want to know more about IndieDex? That's on the about page.
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Search should be fair, and on most storefronts it isn't. Not because anyone's cheating, but because popularity feeds itself: a game that sells well gets shown more, and gets shown more so sells well.
A studio with a marketing budget can buy that first push. A solo dev gets one week and no second chance. IndieDex ranks on what a game is and who it's for, not who could afford the head start.
Extras I built for the people funding the free part.
Never lock the basics.
New player features reach you first.New player features reach you first, while your opinion can still change them.
A small mark on your profile saying you paid for someone else's free search.A small mark on your profile. It says you paid for somebody else's free search.
What a game really sold for before.What a game has actually sold for before, so you can tell a real sale from a sticker.
None of this ever moves behind the membership.