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A points-based inventory-builder roguelite about rearranging items to break the rules, with pixel-art cats and roughly 18-20 hours of play.
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A points-based inventory-builder roguelite about rearranging items to break the rules, with pixel-art cats and roughly 18-20 hours of play.

A cute pixel-art turn-based roguelike about backpack inventory management, praised for its clever core loop but rough around the edges, with roughly 22 hours of median reviewer playtime.
2023-11-14

A single-player roguelike deckbuilder that uses a claw machine to grab items, offering a charming hook but uneven balance and roughly 18–26 hours of play.
2026-04-30

A single-player strategy roguelike deckbuilder about packing and synergizing items and alien perks to make money and repay a space debt; reviewers find it slow early but increasingly fun, with a sampled median playtime around 8.5 hours.
2025-09-01